1-20 of 20 Books

Physically Based Rendering
By Matt Pharr,Greg Humphreys,Wenzel Jakob

3D for iPhone apps with Blender and SIO2
By Tony Mullen,Tony Mullen

Visualisierung digitaler Gelände- und Landschaftsdaten
By Rüdiger Mach,Peter Petschek

Inside 3D studio
By Steven D. Elliott,Tim Forcade,Gregory Pyros,New Riders

Realistic Image Synthesis Using Photon Mapping
By Henrik Wann Jensen

Real-time 3D Character Animation with Visual C++
By Nik Lever

Computergrafik
By Ute Claussen,Rolf-Dieter Klein,Jürgen Plate

Von der Photographie zum 3D-Modell
By Axel Hildebrand

Motion In Games Second International Workshop Mig 2009 Zeist The Netherlands November 2124 2009 Proceedings
By Mark Overmars

Motion in games
By MIG 2008 (2008 Utrecht, Netherlands)