1-24 of 175 Books

Ready Player One
By Ernest Cline,Arnaud Regnauld,Ernest Cline

Lock In: A Novel of the Near Future (Lock In Series Book 1)
By John Scalzi

Decentring of the Traditional University
By Russell Francis
New Perspectives on the Social Aspects of Digital Gaming
New Perspectives on the Social Aspects of Digital Gaming
By Thorsten Quandt,Rachel Kowert

Law of Virtual Worlds and Internet Social Networks
By Andrew Sparrow
Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning
By Allyson Mitchell,Tami Moehring,Janet Zanetis
Student-Centered Virtual Learning Environments in Higher Education
Student-Centered Virtual Learning Environments in Higher Education
By Marius Boboc,Selma Koç

Humanizing the Remote Experience Through Leadership and Coaching
By Diane Lennard,Amy Mednick

Connected Play
By Yasmin B. Kafai,Deborah A. Fields,Mizuko Itō

Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms
By Vardan Mkrttchian,Ekaterina Aleshina,Leyla Gamidullaeva

Children's Virtual Play Worlds
By Anne Burke,Jackie Marsh
Building Smart and Secure Environments Through the Fusion of Virtual Reality, Augmented Reality, and the IoT
Building Smart and Secure Environments Through the Fusion of Virtual Reality, Augmented Reality, and the IoT
By Nadesh RK,Shynu PG,Chiranji Lal Chowdhary
Alternate Reality Games and the Cusp of Digital Gameplay
Alternate Reality Games and the Cusp of Digital Gameplay
By Antero Garcia,Greg Niemeyer