1-24 of 174 Books

Lock In: A Novel of the Near Future (Lock In Series Book 1)
By John Scalzi

The Warcraft Civilization
By William Sims Bainbridge

Decentring of the Traditional University
By Russell Francis
New Perspectives on the Social Aspects of Digital Gaming
New Perspectives on the Social Aspects of Digital Gaming
By Thorsten Quandt,Rachel Kowert
Student-Centered Virtual Learning Environments in Higher Education
Student-Centered Virtual Learning Environments in Higher Education
By Marius Boboc,Selma Koç

Humanizing the Remote Experience Through Leadership and Coaching
By Diane Lennard,Amy Mednick
Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning
By Allyson Mitchell,Tami Moehring,Janet Zanetis

Law of Virtual Worlds and Internet Social Networks
By Andrew Sparrow

Children's Virtual Play Worlds
By Anne Burke,Jackie Marsh

Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms
By Vardan Mkrttchian,Ekaterina Aleshina,Leyla Gamidullaeva

Connected Play
By Yasmin B. Kafai,Deborah A. Fields,Mizuko Itō
Building Smart and Secure Environments Through the Fusion of Virtual Reality, Augmented Reality, and the IoT
Building Smart and Secure Environments Through the Fusion of Virtual Reality, Augmented Reality, and the IoT
By Nadesh RK,Shynu PG,Chiranji Lal Chowdhary

The unofficial tourists' guide to Second Life
By Paul Carr,Paul Carr,Graham Pond