Tomeki
Cover of Multi-threaded game engine design

Multi-threaded game engine design

By Jonathan S. Harbour

0 (0 Ratings)
1 Want to read0 Currently reading0 Have read

Publish Date

2011

Publisher

Cengage,Cengage Learning

Language

eng

Pages

572

Description:

"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover.