

An edition of Violent video game effects on children and adolescents (2006)
Theory, Research, and Public Policy
By Craig A. Anderson,Douglas A. Gentile,Katherine E. Buckley
Publish Date
December 15, 2006
Publisher
Oxford University Press, USA,Oxford University Press
Language
eng
Pages
200
Description:
"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket.
subjects: Aggressiveness in children, Video games and teenagers, Youth and violence, Children and violence, Video games and children, Aggressiveness in adolescence, Violence in mass media, Video games, Aggressiveness, Child psychology, Adolescent psychology, Jeux video et enfants, Jeux video et adolescents, Violence dans les medias, Enfants et violence, Violence chez les jeunes, Agressivite? chez l'enfant, Agressivite? chez l'adolescent, Adolescent, Social sciences -> family & consumer sciences -> child & adolescent development, 15b351ebk, 15, 15b351, Child behavior, Adolescent behavior, Violence, Hq784.v53 a53 2007, Ws260 and, 302.23/1