

An edition of Computer games (2006)
text, narrative, and play
By Diane Carr
Publish Date
2006
Publisher
Polity
Language
eng
Pages
224
Description:
"This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET
subjects: Social aspects, Computer games, Society & cyberculture