

An edition of Make it so (2012)
interaction design lessons from science fiction
By Nathan Shedroff,Christopher Noessel
Publish Date
2012
Publisher
Rosenfeld Media
Language
eng
Pages
-
Description:
Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
subjects: Émissions de science-fiction télévisées, Miscellanées, Interfaces utilisateurs (Informatique), Design, Films de science-fiction, Miscellanea, Industrial design, Interaction design, Interface design, Critique, Science fiction television programs, User interfaces (Computer systems), Science fiction films