Tomeki

Rigging for games

Rigging for games

a primer for technical artists using Maya and Python

By Eyal Assaf

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Publish Date

2016

Publisher

-

Language

eng

Pages

375

Description:

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."