Rigging for games
An edition of Rigging for games (2015)
a primer for technical artists using Maya and Python
By Eyal Assaf
Publish Date
2016
Publisher
-
Language
eng
Pages
375
Description:
"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."