Videogames, Identity, and Digital Subjectivity
An edition of Videogames, Identity, and Digital Subjectivity (2017)
By Rob Gallagher
Publish Date
2019
Publisher
Taylor & Francis Group
Language
eng
Pages
210
Description:
subjects: Video games, Group identity, Social aspects, Design, Psychological aspects, Jeux vidéo, Aspect social, Conception, Aspect psychologique, GAMES, Video & Electronic, Board