Violent Video Games and Society
An edition of Violent Video Games and Society (2017)
By Gloria G. Adams
Publish Date
2017
Publisher
Greenhaven Publishing LLC
Language
eng
Pages
190
Description:
The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
subjects: Video games, Violence in video games, Social aspects