Radical gaming
An edition of Radical gaming (2021)
immersion, simulation, subversion
By Sabine Himmelsbach,Boris Magrini
Publish Date
2021
Publisher
HEK (House of Electronic Arts),Christoph Merian Verlag
Language
eng
Pages
192
Description:
This publication presents artists who engage with the structure, technologies and aesthetic of a meantime global video-game industry. The young artists use the latest technologies for games production so as to create virtual and augmented reality experiences, immersive surroundings, interactive stories and multimedia installations. While appropriating these media for their own artistic practice, they create alternative perspectives on identity construction, gender issues and social change. By radically spurning the commercial and leisure-oriented logic of video games, they succeed in making uncompromising, progressive works that encourage users to think.00Exhibition: HeK (Haus der elektronischen Künste Basel), Switzerland (01.09 - 14.11.2021).
subjects: Video games in art, Exhibitions, Video games, Design