

An edition of OpenGL superbible (1996)
the complete guide to OpenGL programming for Windows NT and Windows 95
By Wright, Richard S.,Richard S. Wright Jr.,Michael R. Sweet
Publish Date
1996
Publisher
Waite Group Press
Language
eng
Pages
955
Description:
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.
subjects: Computer Technology, Computer graphics, Nonfiction, OpenGL, Three-dimensional display systems, Computer Programming, Computer graphics software, Microsoft Windows, Programming Languages - General, Computer Books: General, Computers, Computers - Languages / Programming, Operating Systems - General, Computer Books And Software, Computer Graphics - General, Computers / Programming / Software Development, Electronic books, Computer Graphics - Game Programming, Opengl (computer program), Microsoft windows nt (computer program), Microsoft windows 95 (computer program), Computação gráfica, T385 .w728 2007, 006.6/6