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Cover of Theory of Fun for Game Design

Theory of Fun for Game Design

By Raph Koster

3.50 (8 Ratings)
20 Want to read0 Currently reading9 Have read

Publish Date

November 6, 2004

Publisher

Paraglyph

Language

eng

Pages

250

Description:

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.