

An edition of Theory of Fun for Game Design (2004)
By Raph Koster
Publish Date
November 6, 2004
Publisher
Paraglyph
Language
eng
Pages
250
Description:
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
subjects: games, design, fun, learning, psychology, game design, video games, Computer games, Conception, Social aspects, Design, Jeux d'ordinateur, Aspect social