Tomeki

3D engine design for virtual globes

3D Engine Design for Virtual Globes

By Patrick Cozzi

0 (0 Ratings)
0 Want to read0 Currently reading0 Have read

Publish Date

2011

Publisher

CRC Press LLC

Language

eng

Pages

499

Description:

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.