An edition of Game physics engine development (2007)
how to build a robust commercial-grade physics engine for your game
By Ian Millington
Publish Date
2010
Publisher
Morgan Kaufmann Publishers/Elsevier
Language
eng
Pages
552
Description:
subjects: Computer games, Programming, Physics, Data processing, Computer games, programming, Physics, data processing, Jeux d'ordinateur, Programmation, Physique, Informatique, GAMES, Video & Electronic