Tomeki

Game development and simulation with Unreal technology

Game Development and Simulation with Unreal Technology

By Alireza Tavakkoli

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Publish Date

2017

Publisher

Taylor & Francis Group

Language

eng

Pages

701

Description:

"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--