Game development and simulation with Unreal technology
An edition of Game development and simulation with Unreal technology (2016)
By Alireza Tavakkoli
Publish Date
2017
Publisher
Taylor & Francis Group
Language
eng
Pages
701
Description:
"This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--