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The uncanny valley in games & animation

Uncanny Valley in Games and Animation

By Angela Tinwell

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Publish Date

2014

Publisher

CRC Press LLC

Language

eng

Pages

211

Description:

"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "--