

An edition of Blender for visual effects (2015)
By Sam Vila
Publish Date
2015
Publisher
CRC Press
Language
eng
Pages
149
Description:
"This book explains how to use Blender to create visual effects, for animated film and game development, i.e., how to set up cameras on a stage, lighting and other production processes using Blender. While there are many Blender books on the market, they are more generic and cover animation, rendering, and compositing. This book takes a focused look at how to create visual effects (VFX) using Blender. The author uses many practical examples throughout to illustrate how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions in a visual effects environment"--
subjects: Computer animation, Computer graphics, Three-dimensional display systems, COMPUTERS / Computer Graphics, COMPUTERS / Programming / Games, Blender (Computer file), Computer Graphics, Animation par ordinateur, Infographie, Affichage tridimensionnel, Three-dimensional, COMPUTERS, General, Visual Arts, Art, Architecture & Applied Arts