

An edition of 3D Game Engine Design (2000)
A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
By David H. Eberly
Publish Date
September 2000
Publisher
Morgan Kaufmann
Language
eng
Pages
909
Description:
subjects: Computer games, Computer graphics, Programming, Real-time data processing, Three-dimensional display systems, Real-time programming, Information display systems, Infographie, Jeux d'ordinateur, Programmation, Temps réel (Informatique), Affichage tridimensionnel, Three-dimensional, COMPUTERS, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging Systems, Jogos de computador, Computação gráfica, Hipermídia, Professional, career & trade -> graphic arts/communications/design -> digital illustration (freehand, illustrator)