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Cover of GPU Pro 3

GPU Pro 3

advanced rendering techniques

By Wolfgang F. Engel

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Publish Date

2012

Publisher

A K Peters/CRC Press

Language

eng

Pages

386

Description:

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--