

An edition of GPU Pro 3 (2012)
advanced rendering techniques
By Wolfgang F. Engel
Publish Date
2012
Publisher
A K Peters/CRC Press
Language
eng
Pages
386
Description:
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
subjects: COMPUTERS / Programming / Games, Real-time data processing, Computer graphics, Graphics processing units, COMPUTERS / Computer Graphics, Programming, Rendering (Computer graphics), COMPUTERS / Digital Media / Graphics Applications, TECHNOLOGY & ENGINEERING / Imaging Systems, PHOTOGRAPHY / Techniques / Digital, COMPUTERS / Image Processing, Digital video, Rendu (Infographie), Processeurs graphiques, Programmation, Infographie, Temps réel (Informatique), COMPUTERS, Games, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging Systems